Monday, 17 October 2011



Ok. So I've been working today. i built a conference room which has filled that empty space in my office i was worried about. Which is good. Also i put a couple of props in there, some chairs, I changed the cubicle chairs a bit, made them taller and gave them armrests to signify that they are a little more expensive which suits the room and the "fat cats" aould be meeting in there. I've put a projector screen (lacking the projector at the moment) and an easel for presentation purposes. I've also put a little white carpet in the corridor, just to make it look a little less empty and finally I've added a corkboard to one of the cubicle walls, with a child's drawing (aquired through google but i may change it to a creation of my own soon) and a photo or two... so far so good. Had a tutorial this morning before making these changes and it all seemed to go well. He liked it. When/If i finish this week it'll hopefully have a lot more clutter....

Saturday, 15 October 2011


It's coming together now, i've added some detail to the ceiling although it looks a little distracting so i might make it a little less noticable or just redo it altogether. I've added a few little details just to tie the room together like a pen holder on the desk and some magazines on the table, as well as a few little planty things about the waiting room. it's looking pretty smart now so all i have to do is fix the ceiling and i can move on to start doing the conference room. Really have to get that desk and chairs build so i can look at the build as a whole and see where everything is going. Anyway thats enough of an update for now. i'll post again when i've done some more later.

Friday, 14 October 2011

Thought I'd do a little birds-eye view render so you can get an idea of what I'm actually building, you can see all the rooms previously mentioned plus and extra empty room (the conference room) which will contain a long table and multiple leather chairs, this is where the "big wigs" have their meetings and such. there will be a projector on the table with a screen on the right end of the room covering the glass wall which looks into the kitchen. there's also a little area between the cubicles and the waiting room. I'm thinking of blocking this off with a closed bathroom door, save me modelling a bathroom and then i wont have this random block of empty space. Also im thinking just so i can put a little extra unwrapping in there i'll put a fax machine in the bottom right corner near the cubicles. as what office would be complete without an outdated massive piece of obsolete machinery, also im thinking i'll put a water cooler between the top cubicle and the kitchen.

Working on the new environment project, im liking the progress so far, although there's still a lot more to do. So far I've made a small cubicle, a reception/waiting room, and a small kitchenette. At the moment I'm just putting materials on the props as i make them, seeing what i can get away with and what i'll have to unwrap. A lot of things in my environment i can get away with leaving flat textures on, although there are a few things i'll need to look into. I'm going to have to research more into opacity mapping as quite a few things in my environment need it; leaves, frosted glass designs on the walls and maybe some other things i haven't thought of yet, but other than the obvious lack of unwrapping and bump maps at the moment im feeling pretty confident on the matter. I'm hoping to finish the modelling this weekend so i can spend next week solely looking at improving the materials and adding extra effects, as well as rendering and lighting, although the basic mental ray lighting does look immensely capable and fits exactly the look i wanted to portray so i may just keep it like it is. Anyway, im starting to ramble so i'll just leave this be for now. back to work i go.

Tuesday, 4 October 2011

I'm Back!

hello people,

looks like it's time to start 3rd year. prepare for updates and whatnot.

Monday, 23 May 2011

Update:

and so it's all over. showreel coming soon.

Sunday, 15 May 2011

Update: Everything.

ok so just to fill in gaps, here's what i've done so far...

Old Man: Update on the material kinda grimey looking..


Lizardy Man: Update on EVERYTHING. modelled and textured (texture not in the picture as i havent rendered it out yet..


Post apocalyptic motor bike thingy: modelled in an afternoon. basically making it up as i went along and perhaps one of my favourite things i've done. isn't that always the way.


Mustang: no real changes on the mustang front as...i havent changed it...