Wednesday, 14 December 2011

 Just a quick update to show what I've been working on, so I've had a few projects cut lately which means I had to think up a couple of personal projects which I guess is a good thing though it left me with a bit of a gap that i need to fill in the pre-production folder. So far I've been thinking of making a sort of Orcish woman for my personal character and then maybe my other personal could be an environment to put her in, make them both compliment each other then I've got something nice to put in a show reel.

 Anywho, beyond that. There's Joe's project which is well under way now as we have almost everything sorted as far as design is considered, though he is essentially an Assassins creed cosplayer. Hopefully the details and trinkets i give him can set him apart from that and bring him into his own persona, if all goes well I think this could look brill as long as I put the work in.

 Other than those I have a few props to make for Sam, Ben and Matt's piece which is a sort of skyrim-esque medieval battle with barbarians and a dragon. So that's pretty cool, i'm supposed to be making an Axe, a Mace and a Flail. Pretty basic stuff that won't take too long so i think i'll probably get a couple more things just to fill out the production side. I'm also supposed to be making a few props for Chris' film although I haven't a clue WHAT I'm going to be making just yet, so yeah. That's it i think...

Tuesday, 6 December 2011

Got a commission to do a portrait of someone's daughter (it was the client's daughter, not some random girl. That would have been weird) and i decided to draw her with a bit of the phantom in there. Took nearly 9 hours of solid work but I'm pretty happy with the result. Obviously there are a few things I could improve on but after 9 hours I'm pretty tired. So there you have it.

Monday, 5 December 2011

So I arrived at uni this morning and realised after opening the .max file that i'd saved the UVW maps onto the desktop of the uni PC i was using yesterday, which is cleared when we log off. so this morning i had to go back into mudbox and paint the whole thing again. Luckily this time since i knew what i was doing it only took 2 hours and i managed to set it up for rendering before 12 today. I also made this nifty pre-vis image of him flying Iron-man style.

Sunday, 4 December 2011

So after a day's work and a lot of painting in mudbox. I have a character. His name is Gene and he is a builder, as you can tell by the hard hat and shovel... He would be more detailed, but mudbox was frazzling out on me whenever i tried to up the polys and put in some more detail. Oh well, guess he'll just have to live with his big smooth face.