Wednesday, 14 December 2011

 Just a quick update to show what I've been working on, so I've had a few projects cut lately which means I had to think up a couple of personal projects which I guess is a good thing though it left me with a bit of a gap that i need to fill in the pre-production folder. So far I've been thinking of making a sort of Orcish woman for my personal character and then maybe my other personal could be an environment to put her in, make them both compliment each other then I've got something nice to put in a show reel.

 Anywho, beyond that. There's Joe's project which is well under way now as we have almost everything sorted as far as design is considered, though he is essentially an Assassins creed cosplayer. Hopefully the details and trinkets i give him can set him apart from that and bring him into his own persona, if all goes well I think this could look brill as long as I put the work in.

 Other than those I have a few props to make for Sam, Ben and Matt's piece which is a sort of skyrim-esque medieval battle with barbarians and a dragon. So that's pretty cool, i'm supposed to be making an Axe, a Mace and a Flail. Pretty basic stuff that won't take too long so i think i'll probably get a couple more things just to fill out the production side. I'm also supposed to be making a few props for Chris' film although I haven't a clue WHAT I'm going to be making just yet, so yeah. That's it i think...

Tuesday, 6 December 2011

Got a commission to do a portrait of someone's daughter (it was the client's daughter, not some random girl. That would have been weird) and i decided to draw her with a bit of the phantom in there. Took nearly 9 hours of solid work but I'm pretty happy with the result. Obviously there are a few things I could improve on but after 9 hours I'm pretty tired. So there you have it.

Monday, 5 December 2011

So I arrived at uni this morning and realised after opening the .max file that i'd saved the UVW maps onto the desktop of the uni PC i was using yesterday, which is cleared when we log off. so this morning i had to go back into mudbox and paint the whole thing again. Luckily this time since i knew what i was doing it only took 2 hours and i managed to set it up for rendering before 12 today. I also made this nifty pre-vis image of him flying Iron-man style.

Sunday, 4 December 2011

So after a day's work and a lot of painting in mudbox. I have a character. His name is Gene and he is a builder, as you can tell by the hard hat and shovel... He would be more detailed, but mudbox was frazzling out on me whenever i tried to up the polys and put in some more detail. Oh well, guess he'll just have to live with his big smooth face.

Tuesday, 29 November 2011

Finished the drawing of Mary Elizabeth Winstead this morning so thought i'd share, also a goblin a did the other day...

Lately i've been trying to up my photoshop skills, i need to get to professional level before i leave uni so i'm opening photoshop every chance i get. here are a couple of pictures i've done in the past week, i'm not quite up to realism yet but i think i'm progressing, im certainly a lot better than i was this time last year. ONWARDS!

Thursday, 3 November 2011

Managed to bash out another concept art, took this from one of the storyboard pictures i thought looked cool and basically photoshopped it to death. Took me all day so im pooped now and all out of effort. But anyway, in this scene the angel (still cloaked) is raising his hand to move the giant building in the middle towards him, which he will then turn and spin to shoot towards the damn and bust a cap in that mother f'er.

Thursday, 27 October 2011

Righty-o. Today I've been working on some more concept art for Joe's project which is now known as "The Izmarians and the Forge of Light". For now i think Joe wants to keep the content of the film a surprise so i dont think i could show the storyboard we worked on today but i can show you this. The picture above is depicting an angel, pretty standard. He has two wings (for now) and a hooded cape for that extra dose of mystery, he also holds various rosaries which i think he draws strength from, and behind him, the most kick ass halo I've ever seen an angel flaunting.

Sunday, 23 October 2011

Just a quick post to show a photoshop drawing i've just finished for that film im working on.
Well now, since the environment project is sort-of over with i can start posting some pre-production for the major project. This one in particular is a concept for a character in a film that i'll be working on this year. (i do have some more concept work but it's less developed than this piece and i wanted to jump right in on this one). Anyway, I'm rather excited about this film. if we can pull it off it's going to look epic, and i mean that in the true sense of the word.

 Right. It's the night before hand in and I have to say im pretty happy with how it's looking at the moment. The conference room has got some new light fittings (purely for decoration, they dont actually emit light at the moment) and I've also added an area light to make it look like the projector is up and running. I do love the shadows cast out by it and i think that room is pretty set, though it could use a couple little items to fill out the table if i have time. The kitchen is looking pretty standard, I've added some plain plastic style chairs for the table and a kettle and toaster to the counter-top. Making it look a bit more realistic with some cluttered plates and cups on the sideboard, and a backlight for the counter-top just for that added visibility. The reception area is looking pretty polished as well at the moment. with a nice art-deco style lamp in the corner to brighten the room and add some extra shadows for definition. Overall im pretty happy with how this is looking. Anything extra at this point would either go unnoticed or be purely decorational which i dont think i have time for. But if i find an extra hour or so towards the end of the deadline tomorrow i will add some bits in and hope for the best.

Thursday, 20 October 2011

 Today, I've been working through the lighting as well as adding some more little bits and bobs about the place. I've added some clipboards and pictures in the cubicles, and a toaster and a kettle in the kitchen. I will be adding more in the next few days but it'll only be cosmetic details as everything i want "set in stone" is in the scene. With the lighting i've decided to turn all the PC's on, to give the room that bit more localised lighting and make it look a little eerier. I've also gotten rid of the daylight systemy thing and have put in various square ceiling lights with a slight yellow tinge to add a grimey tone to the scene. Over the whole scene i am looking to create a feel of "I've just pulled an all nighter in the office and now i think there may be an axe weilding maniac round the corner."

Monday, 17 October 2011

Ok. So I've been working today. i built a conference room which has filled that empty space in my office i was worried about. Which is good. Also i put a couple of props in there, some chairs, I changed the cubicle chairs a bit, made them taller and gave them armrests to signify that they are a little more expensive which suits the room and the "fat cats" aould be meeting in there. I've put a projector screen (lacking the projector at the moment) and an easel for presentation purposes. I've also put a little white carpet in the corridor, just to make it look a little less empty and finally I've added a corkboard to one of the cubicle walls, with a child's drawing (aquired through google but i may change it to a creation of my own soon) and a photo or two... so far so good. Had a tutorial this morning before making these changes and it all seemed to go well. He liked it. When/If i finish this week it'll hopefully have a lot more clutter....

Saturday, 15 October 2011

It's coming together now, i've added some detail to the ceiling although it looks a little distracting so i might make it a little less noticable or just redo it altogether. I've added a few little details just to tie the room together like a pen holder on the desk and some magazines on the table, as well as a few little planty things about the waiting room. it's looking pretty smart now so all i have to do is fix the ceiling and i can move on to start doing the conference room. Really have to get that desk and chairs build so i can look at the build as a whole and see where everything is going. Anyway thats enough of an update for now. i'll post again when i've done some more later.

Friday, 14 October 2011

Thought I'd do a little birds-eye view render so you can get an idea of what I'm actually building, you can see all the rooms previously mentioned plus and extra empty room (the conference room) which will contain a long table and multiple leather chairs, this is where the "big wigs" have their meetings and such. there will be a projector on the table with a screen on the right end of the room covering the glass wall which looks into the kitchen. there's also a little area between the cubicles and the waiting room. I'm thinking of blocking this off with a closed bathroom door, save me modelling a bathroom and then i wont have this random block of empty space. Also im thinking just so i can put a little extra unwrapping in there i'll put a fax machine in the bottom right corner near the cubicles. as what office would be complete without an outdated massive piece of obsolete machinery, also im thinking i'll put a water cooler between the top cubicle and the kitchen.

Working on the new environment project, im liking the progress so far, although there's still a lot more to do. So far I've made a small cubicle, a reception/waiting room, and a small kitchenette. At the moment I'm just putting materials on the props as i make them, seeing what i can get away with and what i'll have to unwrap. A lot of things in my environment i can get away with leaving flat textures on, although there are a few things i'll need to look into. I'm going to have to research more into opacity mapping as quite a few things in my environment need it; leaves, frosted glass designs on the walls and maybe some other things i haven't thought of yet, but other than the obvious lack of unwrapping and bump maps at the moment im feeling pretty confident on the matter. I'm hoping to finish the modelling this weekend so i can spend next week solely looking at improving the materials and adding extra effects, as well as rendering and lighting, although the basic mental ray lighting does look immensely capable and fits exactly the look i wanted to portray so i may just keep it like it is. Anyway, im starting to ramble so i'll just leave this be for now. back to work i go.

Tuesday, 4 October 2011

I'm Back!

hello people,

looks like it's time to start 3rd year. prepare for updates and whatnot.

Monday, 23 May 2011


and so it's all over. showreel coming soon.

Sunday, 15 May 2011

Update: Everything.

ok so just to fill in gaps, here's what i've done so far...

Old Man: Update on the material kinda grimey looking..

Lizardy Man: Update on EVERYTHING. modelled and textured (texture not in the picture as i havent rendered it out yet..

Post apocalyptic motor bike thingy: modelled in an afternoon. basically making it up as i went along and perhaps one of my favourite things i've done. isn't that always the way.

Mustang: no real changes on the mustang front as...i havent changed it...

Friday, 15 April 2011

Long time...

ok so i've kind of neglected this blog lately, work is kicking into gear so i'll post a few pics of what i've been doing...

1. the mustang is pretty much finished, interior and all...

2. GORM is going well, even though im not technically doing it for uni im still working on his texture so here's the latest.

 3. building an old man for lynn's animation. build is going ok although i still need to do work on it and do the material and stuff... no pics yet as i'm not quite happy showing it until its at least looking passable...

Saturday, 12 February 2011

GORM Update & Major Project Started

Ok so GORM im pretty much done with for now, still need to do work on the textures but that can wait till ive got some free time. here's the materials i've got so far:

As for the major project im pretty happy with how it's coming along, especially since ive only been working on it for 2 days. i'm building a 1968 mustang GT500KR (my all-time favourite car) so here is a render of it at the moment:

Thursday, 27 January 2011

GORM Update:

Gorm is finally (almost) done modelling! hazaah! and here he is...

Friday, 21 January 2011

Gorm Update:

Progressing with the GORM model, just got his legs to build now and a little bit of work on his joints (as i'm not happy with the one's he's got) should be finito soon.

Wednesday, 19 January 2011

GORM Update:

So i've started modelling GORM now... spent pretty much all afternoon on this one and so far i have to say it's looking better than i'd anticipated :D

Friday, 14 January 2011

Dragon Design (for Lynn)

as another collaborative project i am designing a dragon for Lynn Feye's animation. drawn a few drafts and ideas but i think im sticking with this one as it seems the most dragon-y without going too cartoony. drawn up some variations aswell as this as im going to give it ears so it can emote more.

Wednesday, 12 January 2011

GORM Update:

well it took all morning but i finally finished the GORM turnaround (excluding the 3/4 views, doing them later when i have time) see what you think, feedback would be appreciated :)