If anyone's still following this (and I don't know why you would be...) I've created a new blog... so please latch on to that one and not this, as it will probably be deleted sometime in the future.
http://davamor.blogspot.co.uk/
Saturday, 15 December 2012
Tuesday, 8 May 2012
Update on the Ogre thingy, doesn't look like much of an improvement but I've gone over the skin with a texture brush. Hopefully it'll just give it that little bit more realism.
Sunday, 6 May 2012
Thursday, 3 May 2012
So here's the "finished" picture. there's not much difference from the last one I uploaded, it just has a pinky soft light on it. I thought it made it looks more appealing...
Sunday, 29 April 2012
Friday, 27 April 2012
No internet at home at the moment so Here's what I've done on the concept piece over the past couple of hours. She has a head now... which is good.
Monday, 23 April 2012
Two down, one to go... maybe I can leave it till the morning, I've unwrapped it. That's cause for a break.
Sunday, 22 April 2012
Saturday, 21 April 2012
Got to get these weapons done by Monday... it's a longshot but I reckon doable. Just slapping some textures on and moving on to the next one for now.
Thursday, 19 April 2012
Sunday, 15 April 2012
Friday, 13 April 2012
Re-arranging the room and made a little chair to go by the drawers. Trying to think of some easy stuff to make to add to this... might put in a plant or some fruit in that bowl...
Thursday, 12 April 2012
Tuesday, 10 April 2012
Sunday, 8 April 2012
Friday, 6 April 2012
Thursday, 5 April 2012
Always a bloody marathon when doing stuff this detailed...it's gonna take more than a few days to finish this baby.
Strangely proud of my little metally bits here... just hope I can get the rest up the that standard.
Wednesday, 4 April 2012
Today's project... some sort of future electro soldier woman... I don't really think ahead with these things...
So last night when I should have been sleeping a friend asked me for a cupcake girl to use in her foodie blog...
Sunday, 1 April 2012
Saturday, 31 March 2012
A little something I've been playing with today, practising perspective on non-boxy objects... far from finished, I'll do more on it tomorrow.
Monday, 26 March 2012
Today's venture, an attempt at realism. Which I'm pretty happy with, the don't look "real" yet but I'm sure with some practice I could get them looking awesome.
Friday, 23 March 2012
For one of my production pieces I'm doing a creature/monster concept art piece, I'm undecided as of yet to what I'm going to finish, but for now I've worked on a couple of little designs (above). I'm more tempted to use the lower one though as it seems to me to be more original than the first.
Spent pretty much all last week colouring/shading this drawing for my "Ultimate Image" assignment. I'm pretty happy with it although I would have liked to make a few changes. Unfortunately though I saved over the PSD file and lost access to the layers, which means I can't go in and edit some pieces I wanted to. I may go in sometime in the future and add a few items and put some more shadows in, but the deadline has passed so this is the copy I've submitted.
Sunday, 4 March 2012
Started playing around with concepts the other day and came up with this. It was a great learning experience to research into all the muscles and work out the deformations for his arms, very much worth doing especially if looking into creating an animatable character.
Yesterday I finally got the okay on the angel. He's now been given to the animator to be brought to life and I can't wait to see how it looks. In other news, I got started on some weapons for the now called "Night of Fire" cinematic. pretty simple shaped, extruded splines and cylinders so they didn't take more than an hour each, just waiting on some feedback and then I can get to work texturing them, fun times ahead.
Monday, 27 February 2012
Today I've been working some more into the Angel. Taking parts of the model into Mudbox and sculpting some more detail in them, though I spent many hours today trying to figure out normal maps. But, after several tries and re-sculpting a couple of times, I managed to get the map working in max... sort of. Here it is in Mudbox (Top) and then later in Max (Bottom) after I'd put on a little shiny material to give it a little something extra.
Monday, 20 February 2012
Made a series of little changes (wing size, belt addition, armour modification and shawl) to the angel. Let's hope this one passes the judgement of the director as I don't really want to change it any more... time to get on to another project as I'm already a few weeks behind...
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