Monday, 27 February 2012

Today I've been working some more into the Angel. Taking parts of the model into Mudbox and sculpting some more detail in them, though I spent many hours today trying to figure out normal maps. But, after several tries and re-sculpting a couple of times, I managed to get the map working in max... sort of. Here it is in Mudbox (Top) and then later in Max (Bottom) after I'd put on a little shiny material to give it a little something extra.

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